AI Insights · Timothy · July 2022
Top 5 Space Games Apps Performance in Turkey Q2 2022
Discover the performance trends of the top 5 space games apps on a unified platform in Turkey during Q2 2022, including downloads, revenue, and active user data.
During the second quarter of 2022, the top 5 space games in Turkey on a unified platform exhibited diverse performance trends. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active user metrics for these popular apps.
Solar Smash from PARADYME LIMITED saw a peak in weekly downloads around mid-April with approximately 57K, and a subsequent dip to around 36K by the end of June. Revenue fluctuated modestly, peaking at $22 in late April and closing the quarter at $18. The app's weekly active users ranged from a high of 185K in mid-April to around 151K by the end of June.
Find the Alien: Fun Adventure by MOONEE PUBLISHING LTD maintained a relatively stable download trend, starting with 52K at the end of March, dipping to around 17K in late May, and recovering to approximately 44K by the end of June. The app's weekly active users peaked at 371K in early May, before stabilizing around 311K by the end of June.
Galaxy Shooter - Falcon Squad from ONESOFT GLOBAL PTE. LTD. experienced a decline in weekly downloads from 73K at the end of March to around 25K by the end of June. Revenue showed an upward trend in early May, reaching around $12K, before leveling off to about $6.3K at the end of the quarter. Active users fluctuated, starting at 352K in late March, and ending at approximately 214K by the end of June.
Nebulous.io by Simplicial Software, LLC demonstrated notable growth in weekly downloads, from about 5.7K at the end of March to approximately 26.8K by the end of June. Revenue peaked at $214 in mid-June. The app's active user base saw a consistent increase, starting at 18.7K in late March and reaching around 65K by the end of June.
Galaxiga - Classic 80s Arcade, also from ONESOFT GLOBAL PTE. LTD., experienced a peak in downloads in mid-May with approximately 36.6K, before declining to around 14.9K by the end of June. Revenue saw its highest point in early May at $781, while active users peaked at 82K in mid-May and settled around 51K by the end of the quarter.
These insights, courtesy of Sensor Tower, highlight the dynamic performance of space games in Turkey during Q2 2022. For more detailed analytics and trends, visit Sensor Tower.